Completing a bunch of bindings: GGZ-Java

Once again I spent a part of the day on library bindings and reimplementation in other languages for the GGZ Gaming Zone. Our goal would be to release the next version of GGZ with complete libraries for five programming languages, and we’re now very close already with the recent additions to the Java side.
The jggzdmod library implements the GGZ-server-to-game-server control protocol. It is written in 98% pure Java with a bit of JNI magic because Java lacks quite a few of the advanced socket functions which we need for efficient game launching. There’s now a comparison document for the five languages above regarding socket features and workarounds.
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